What I've never understood about my week at drama camp, and will most likely never understand, is why, for an hour every day, they made us juggle beanbags. Everyone would gather in the middle of the big floor and just try to juggle. Not me, though. I was smart and found a strategy that led to less frustration: I positioned myself next to the cutoff in the stage so that the floor came up to my knees and I didn't have to bend over every time I dropped the bags. I had the hand motions down, and could catch the bags all right, but my mind wouldn't let me throw the bag in my left hand the second time. It just wouldn't. I spent the entire hour trying to get a good beat going and be able to throw the bag the second time.
After lunch, the group sat down to work on writing our own monologues for the characters we had created the previous day. Had I known that these monologues would eventually be pieced together with everyone else's to create one big scene, I probably would have worded mine differently. But I didn't, so that isn't what happened.
During our slow parts of the day, we played a game called 'Mafia'. It was sort of a role-playing game of suspicion and betrayal. The way it works is there is a narrator who doesn't play, but tells the story. The narrator constantly circles everyone else, who is sitting in a circle. Before the game starts, all the players come up with a name for their town. Everyone shuts their eyes and the narrator selects one person to be the mafia, one to be the paramedic and one to be the detective by tapping each one a different amount of times. Our game of 'Mafia' went somewhat like this:
The township of Bunnybutt Cheeseburger has a mafia problem! Night had fallen and the mafia woke up. (Mafia opens their eyes) They decided to run someone out of town. (mafia points at one person to be run out of town) Then the mafia went back to sleep and the paramedic woke up. (mafia shuts their eyes and the paramedic opens theirs.) The paramedic chose to save one person that night. (paramedic points at someone) And the paramedic went back to sleep and the detective woke up. (paramedic shuts eyes and detective wakes up) The detective did some snooping and chose one person to find out about. (detective points to someone and the narrator gestures back what their status is; mafia, paramedic or civilian) And the detective went to sleep. And morning came. (Everyone opens their eyes.)
At this point, if the mafia and paramedic pointed at the same person, the person is safe. If they didn't, the person the mafia ran out of town is run out of town in ways the narrator imagines. Then, the remaining townspeople have a vote on someone to run out of town. They argue and pick two nominations out of the remaining people, then vote on who they wish to run out of town. The game ends when either the mafia is one of the two remaining people, in which case the mafia wins, or when the mafia is voted out of town, in which case, the town wins.
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